Spieleentwicklung – OpenGL mit Fun-Faktor (German Edition) Pdf

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Ob Sie nun eigene Computerspiele entwickeln möchten oder sich in die Grundlagen der 3D-Programmierung einarbeiten wollen – dieses E-Book vermittelt Ihnen die hierfür erforderlichen Grundlagen der modernen OpenGL-Programmierung.
Die zugehörigen Programmbeispiele zur weiteren Vertiefung der im E-Book behandelten Themen finden Sie auf den nachfolgenden Internetseiten des Autors:

http://www.spieleprogrammierung.net/
http://www.graphics-and-physics-framework.spieleprogrammierung.net/
http://www.space-combat-and-strategy.spieleprogrammierung.net/

Aus dem Inhalt:

-Post Processing
-Deferred Lighting
-Screen Space Ambient Occlusion (SSAO)
-Deferred Shadow Calculations
-HDR-Rendering, Tone Mapping, Helligkeits-Adaption und Blend-Effekte
-Szenenkomposition (Layered Rendering)
-Frame-Buffer- und Render-Buffer-Objekte
-Skelettanimation
-Uniform-Buffer-, Texture-Buffer- und Texture-Array-Objekte
-Geometry Instancing (Uniform Buffer Instancing und Texture Buffer Instancing)
-Managed Rendering
-GLSL-Shader-Programmierung
-Ressourcenmanagement
-Beleuchtungsmodelle und Normal Mapping
-Texture- und Sampler-Objekte
-Vertex-Buffer- und Index-Buffer-Objekte
-OpenGL-Initialisierungsschritte und Aufräumarbeiten
-Grafik-Framework-Programmierung

Product Details

  • File Size: 1301 KB
  • Print Length: 430 pages
  • Publication Date: January 9, 2014
  • Sold by:  Amazon Digital Services LLC
  • Language: German
  • ASIN: B009KQ3KUM
  • Text-to-Speech: Enabled
  • X-Ray: Not Enabled
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Screen Reader: Supported
  • Enhanced Typesetting: Enabled
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