E-Book Review and Description:
Amazon Price: N/A (as of April 25, 2017 4:40 pm –
Ob Sie nun eigene Computerspiele entwickeln möchten oder sich in die Grundlagen der 3D-Programmierung einarbeiten wollen – dieses E-Book vermittelt Ihnen die hierfür erforderlichen Grundlagen der modernen OpenGL-Programmierung.
Die zugehörigen Programmbeispiele zur weiteren Vertiefung der im E-Book behandelten Themen finden Sie auf den nachfolgenden Internetseiten des Autors:
Aus dem Inhalt:
-Screen Space Ambient Occlusion (SSAO)
-Deferred Shadow Calculations
-HDR-Rendering, Tone Mapping, Helligkeits-Adaption und Blend-Effekte
-Szenenkomposition (Layered Rendering)
-Frame-Buffer- und Render-Buffer-Objekte
-Uniform-Buffer-, Texture-Buffer- und Texture-Array-Objekte
-Geometry Instancing (Uniform Buffer Instancing und Texture Buffer Instancing)
-Beleuchtungsmodelle und Normal Mapping
-Texture- und Sampler-Objekte
-Vertex-Buffer- und Index-Buffer-Objekte
-OpenGL-Initialisierungsschritte und Aufräumarbeiten
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- File Size: 1301 KB
- Print Length: 430 pages
- Publication Date: January 9, 2014
- Sold by: Amazon Digital Services LLC
- Language: German
- ASIN: B009KQ3KUM
- Text-to-Speech: Enabled
- X-Ray: Not Enabled
- Word Wise: Not Enabled
- Lending: Enabled
- Screen Reader: Supported
- Enhanced Typesetting: Enabled
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Working Tips For A Better Ebook Reading Experience
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By using all these effective techniques, you can definitely improve your eBook reading experience to a terrific extent. These tips will help you not only to prevent certain hazards which you may face while reading eBook regularly but also facilitate you to enjoy the reading experience with great comfort.
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