Serious Video video games provides a radical exploration of the declare that having fun with video video games can current learning that is deep, sustained and transferable to the precise world. "Serious video video games" is printed herein as any sort of interactive laptop-based game software program for one or various gamers to be used on any platform and that has been developed to supply higher than entertainment to gamers. With this amount, the editors deal with the opening in exisiting scholarship on gaming, providing an academic overview on the mechanisms and outcomes of nice video video games. Contributors look at the psychological mechanisms that occur not solely all through gaming, however as well as in game selection, persistent play, and gaming impact.
The work on this assortment focuses on the fascinating outcomes of digital game play. The editors distinguish between three potential outcomes — learning, enchancment, and change — masking a broad range of nice video video games’ potential impact. Contributions from internationally acknowledged college students give consideration to five objectives:
Define the world of nice video video games
Elaborate on the underlying theories that specify suggested psychological mechanisms elicited by way of important game play, addressing cognitive, affective and social processes
Summarize the empirical proof on the effectiveness of nice video video games,
Introduce revolutionary evaluation methods as a response to methodological challenges imposed by the use of interactive media
Speak concerning the possibilities and limitations of chosen functions for educational features.
Anchored primarily in social science evaluation, the reader shall be launched to approaches that focus on the gaming course of and the customers’ experiences. Additional views shall be provided inside the concluding chapters, written from non-social science approaches by specialists in instructional game design and representatives of the gaming business. The editors acknowledge the necessity for a broader interdisciplinary analysis of the phenomena and work to beat the methodological divide in video video games evaluation to sit up for a additional constructed-in and interdisciplinary analysis of digital video video games.
This nicely timed and singular amount will attraction to college students, researchers, and graduate school college students working in media entertainment and game analysis inside the areas of education, media, communication, and psychology.