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Direct3D 11 provides such a wealth of capabilities that customers can sometimes get misplaced inside the particulars of specific APIs and their implementation. Whereas there’s various low-diploma information obtainable about how each API carry out have to be used, there’s little documentation that reveals how biggest to leverage these capabilities. Written by vigorous members of the Direct3D group, Practical Rendering and Computation with Direct3D 11 presents a deep understanding of every the high and low diploma concepts related to using Direct3D 11.
The first part of the book presents a conceptual introduction to Direct3D 11, collectively with an abstract of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It moreover gives an in depth check out all the primary parts of the library, masking belongings, pipeline particulars, and multithreaded rendering. Setting up upon this supplies, the second part of the textual content material consists of detailed examples of the best approach to make use of Direct3D 11 in widespread rendering conditions. The authors describe sample algorithms in-depth and speak about how the choices of Direct3D 11 could be utilized to your profit.
All the availability code from the book is accessible on an actively maintained open provide rendering framework. The sample functions and the framework itself could also be downloaded from http://hieroglyph3.codeplex.com
By analyzing when to utilize quite a few tools and the tradeoffs between completely totally different implementations, this book helps you understand the simplest option to carry out a given exercise and thereby completely leverage the potential capabilities of Direct3D 11.
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