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Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition Pdf

Download Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition Pdf

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Book Description:

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents an entire introduction to laptop graphics that makes use of an vigorous learning sort to practice key concepts. Equally emphasizing precept and apply, the book provides an understanding not solely of the principles of 3D laptop graphics, however as well as utilizing the OpenGL® Software program Programming Interface (API) to code 3D scenes and animation, along with video video games and movies.

The undergraduate core of the book is a one-semester sequence taking the scholar from zero info of laptop graphics to a mastery of the basic concepts with the facility to code functions using fourth-period OpenGL. The remaining chapters uncover additional superior topics, along with the development of curves and surfaces and the equipment of projective areas and transformations.

New to the Second Edition

30 additional packages, 50 additional experiments, and 50 additional exercises
Two new chapters on OpenGL 4.three shaders and the programmable pipeline
Safety of:

Vertex buffer and array objects
Occlusion culling and queries and conditional rendering
Texture matrices
Multitexturing and texture combining
Multisampling
Degree sprites
Image and pixel manipulation
Pixel buffer objects
Shadow mapping

Internet Helpful useful resource
The book’s website at www.sumantaguha.com provides program provide code that runs on quite a few platforms. It includes a info to placing in OpenGL and executing the packages, specific software to help run the experiments, and figures from the book. The site moreover accommodates an instructor’s information with choices to 100 points (for qualifying instructors solely).




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